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Engenheiro de Software - Remoto

Fortaleza / CE

Vaga cód. 29373330694



Oportunidade aberta em Fortaleza, CE na área Informática / TI, postada em 22/11/2024.

Golf Daddy

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Descrição do Cargo

atividades
  

Engenheiro de Software - Remoto


Saia na frente: Vaga ofertada por parceiro do Jobbol:

What you ll do: Server Architecture and Design: Design and implement robust and scalable backendsystems for multiplayer games using C .
Ensure high availability, low-latency, andsecure connections for players.
Multiplayer Game Logic: Implement core multiplayer systems, including playermatchmaking, lobbies, leaderboards, in-game transactions, and game statesynchronization.
API and Networking: Develop and maintain RESTful APIs and real-time networkingprotocols (e.g., WebSockets, UDP, etc.) to handle communication between the client(Unity) and backend servers.
Data Management: Implement and maintain backend systems for player data storage,persistence, and retrieval.
Ensure proper database management for player accounts,statistics, and game progression (SQL/NoSQL databases).
Collaboration: Work closely with Unity developers to integrate backend features withthe frontend game client.
Provide support for debugging and troubleshootingmultiplayer-related issues.
Testing & Debugging: Conduct thorough testing of multiplayer systems, including loadtesting, stress testing, and debugging complex multiplayer interactions.
Documentation: Maintain clear and comprehensive technical documentation for servercode, systems, and APIs.What you ll need: Experience: 3+ years of professional experience in backend development, preferablywith a focus on multiplayer games.
Proficiency in C : Solid experience with C for backend development, includingfamiliarity with .NET Core, ASP.NET, or Unity backend solutions.
Multiplayer Networking: Strong knowledge of networking protocols and concepts usedin multiplayer games (e.g., client-server architecture, real-time synchronization, latencycompensation).
Database Management: Experience with relational and NoSQL databases (e.g., SQLServer, MongoDB, Redis) and understanding of database design and optimization.
Game Development Experience: Familiarity with Unity and game developmentprinciples, including how game clients communicate with backend servers.
Version Control: Proficient with version control systems such as Git and branchingstrategies.
Problem Solving: Strong troubleshooting and debugging skills, with an ability to identify

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